Increase Critical Hit Damage Cap
complete
J21D1H
A while ago this concept was turned down because of 150+ only being reachable with training points. Now that Ovylenken is released, I think we should get an increase to at least 200%. IMO it should be set to like 500% just so that it's higher than you'd ever need it to be similar to speed, damage, and hp stat caps.
Apophenia Alt
marked this post as
complete
Apophenia Alt
Merged in a post:
Expand critical damage levels above 150% in creature maker
Just expand the crit dmg lvls above 15%
J21D1H
The max should be set to something like 500% so that it exceeds anything that would ever show up in-game, similarly to the health, damage, and speed caps.
Tanycolagreus sp
Make the reactive mechanics in passives (only available in apex and uniques like in the game)